1999 saw the release of an often misunderstood, but cult classic movie aptly named Fight Club. A great many interpretations of this movie can be drawn, but special attention to social and psychodynamic psychological views will be paid in the following paragraphs. Self-determination theory, cognitive dissonance theory, and self-perception theory are important concepts when evaluating Fight Club. Self-determination theory “asserts that there are three basic organismic needs: competence, relatedness, and autonomy” (King, 2024, p. 337). Competence how confident one feels that they can reach desired outcomes, relatedness is how socially fulfilled one feels, and autonomy gives one the feeling that they decide the course of their life and decision-making process. Throughout this essay, there will be references to these organismic needs and how they factor into the psychology of different characters and how it relates to their behaviors. Cognitive dissonance theory posits that having two inconsistent thoughts often causes discomfort in individuals, so they rationalize their thoughts and behaviors to make said thoughts less inconsistent (King, 2024, p. 443). Finally, self-perception theory posits that individuals can derive their attitudes from their behaviors (King, 2024, p. 444). There are many layers to Fight Club, and they all stem from the complexities of the protagonist, Jack, so a profile of him is apt.
Jack suffers from dissociative identity disorder (DID) throughout Fight Club. The American Psychological Association characters DID with disruption and discontinuity in one’s normal perception of consciousness, memory, identity, emotion, perception, body representation, motor control, and behavior (APA, 2022). Having been previously known as “multiple personality disorder,” DID can involve individuals presenting multiple distinct personalities (King, 2024, p. 527). Schnupp et al. write that DID can “include voices, amnesia, derealization, depersonalization, and alterations of identity” and patients often identify themselves as “autopilot-functional” or “self-destructive” (Schnupp et al., 2023). “Autopilot-functionality” refers to an “outward orientation” where individuals relate to their environment, rather than themselves, and “self-destructive” behavior refers to individuals either directly harming themselves (cutting themselves and attempting to overdose on drugs, for example) or putting themselves in dangerous situations (one woman in Schnupp et al.’s study ran for over 17 hours without eating or drinking anything). Many patients have an avoidant disposition, which lends support to the idea that DID can in some cases be an effort for patients to avoid cognitive dissonance of some kind (Schnupp et al., 2023).
The aforementioned description of DID fits Jack closely. Throughout Fight Club, Jack has an alter-ego named Tyler Durden, who reflects everything Jack wishes he was. Jack suffers from insomnia, so during his sleepless nights he becomes Tyler, doing everything Jack wishes he could throughout the movie. Jack suffers from amnesia, which he blames his insomnia for, often finding himself in strange places, and depersonalizing regularly. This makes Jack autopilot-functional. He is also self-destructive because as Tyler he participates in deviant, maladaptive, and personally distressing behavior. Tyler makes explosives, splices pornographic material into cinema reels, and urinates in high class kitchens in the beginning of the movie, and by the end he goes across the United States organizing a terrorist organization to destroy 11 credit card buildings. This behavior is deviant, as most people would not do or accept any of these behaviors, maladaptive because Tyler endangers himself and others when carrying out his deviant acts, and personally distressing for Jack as he spends a sizeable portion of the third act of the movie trying to undue Tyler’s scheming with his terrorist organization. Jack is generally avoidant, opting to use Tyler to confront his feelings of inferiority and lack of autonomy, competence, and spiritual fulfillment. Tyler is also a vessel for Jack to avoid cognitive dissonance; in cases where Jack feels that he cannot do what he wants to do for moral reasons or feelings of incompetency and a lack of autonomy, he has Tyler do it. Essentially if something conflicts with Jack’s values or perceptions of himself yet is still attractive enough for him to want to do, he imagines Tyler doing it.
Fight Club begins with a brief scene from its climax, where Tyler holds a gun to Jack, and Jack starts recounting the events that led him to his fight with Tyler (Tyler is not named by this point). Jack paints a bleak picture of his life, where he explains his addiction to buying furniture and going to group therapy sessions for ailments he doesn’t have, using various fake personas. Self-perception theory offers insight into his attitudes toward his addictions, with him believing that he must love his furniture because he buys so much of it (King, 2024, p. 444). He does not have any motivations other than to numb and sometimes release his frustrations at the world with his addictions. He then tells of how his addictions became less numbing when Marla, a seductive foil to Jack, begins showing up to group therapy sessions for ailments she doesn’t have. Jack feels attracted to Marla but resents her for seeing through him. He is avoidant of his problems, putting up masks and personas to shield him from them, while she directly acknowledges her shortcomings. They have some key similarities though, like their nihilistic attitudes, with both of them accepting and at times wanting their own death. Jack hates how she is both his foil and mirror, yet he exchanges numbers with Marla. Jack then goes on a business trip where he inspects horrific car crashes and wishes for similar tragedies to befall him. He also meets (constructs) Tyler Durden. From here, Jack and Tyler move into a shared house in a secluded part of town after Jack’s apartment explodes (Jack rigged it to explode as Tyler before leaving on his business trip). The pair also start a fight club, which morphs into a terrorist organization called “Project Mayhem” while Tyler and Marla have a relationship to Jack’s dismay. “Project Mayhem” is Tyler’s master plan to use the cult-like members of their fight club to reset the world economy by destroying 11 credit card buildings and their records. Over the course of the fight club and “Project Mayhem” Tyler tries to get Jack to be more driven and take control of his life, to which Jack initially is receptive to, using their fight club to channel his frustrations into aggression, but as Tyler forms their fight club into a widespread terrorist organization and acts out Jack’s fantasies with Marla, Jack becomes increasingly distressed. Jack avoids taking control of his life, even as his alter-ego tries many times to show him ways to, becoming more extreme each time Jack avoids confronting himself. By the third act, Tyler “abandons” Jack after setting his plan with “Project Mayhem” in motion. Jack chases Tyler across the United States and unravels his plan before eventually realizing that he is Tyler. Jack still tries to stop Tyler’s plan but is thwarted by his alter-ego. In Fight Club’s climax, Tyler threatens Jack with a gun, forcing him to watch “Project Mayhem’s” completion from the top of a building before Jack realizes that he is the one holding the gun. He shoots himself, symbolizing the death of his old avoidant self, thus making Tyler disappear. Marla walks in with members of “Project Mayhem” (Tyler planned for this to happen) and they watch as various buildings get leveled by explosives at their base. By the end, Jack has gained a sense of personal autonomy and competence and accepts that he can be in a relationship with Marla as they watch Tyler’s plan come to fruition.
From the perspective of social psychology, Fight Club offers a lot to explore. Tyler’s fight club uses deindividuation to allow members to act in ways they wouldn’t otherwise (King, 2024, pp. 453-461). Members go from channeling their frustrations into fights to doing indecent things like starting fights with strangers and committing acts of terror. The fight club is also a social contagion, as people feel more inclined to act in ways that fit the club’s ethos and help spread its ideals, having widespread turns of phrase and chants that they use to separate members from the uninitiated. Groupthink is at play when members do not question what they are told to do because they perceive Tyler as a savior. The philosophy of Tyler’s fight club is to take power back from corporate and consumer powers via social deviance and acts of terror. Social facilitation and the group polarization effect is also at play in fight club because members of fight club accomplish more together than they considered themselves capable of alone. As their existing ideas become more polarized, their influence on the world expands, with members doing more and more shocking things over the course of the movie. Members go from convincing a bar owner to let them use their basement to destroying international banks because of their extreme group reliance and identities. Members’ personal identities are dissolved to create a more effective and cohesive whole too. The fight club eventually transitions into “Project Mayhem,” when Tyler wants to go farther with his ideas and commit greater acts of terror. “Project Mayhem” members wear the same uniform and live communally at Tyler and Jack’s house. They do not have distinct names either. Tyler refers to the first member as a “space monkey, ready to be shot into space,” to both undermine his individuality and affirm that what he is doing is important for the greater good of “Project Mayhem,” (Fincher, 1999). Tyler treats every member of the project like a piece of machinery while emphasizes their contributions toward the “greater good.” Essentially, fight club and “Project Mayhem” become a perfect storm conformity, obedience, deindividuation, group think, group polarization, and social facilitation that allows individuals to transmute their frustration with broader societal norms and structures into acts of terror. These individuals do not feel that they have relinquished autonomy, rather they feel that they have found it by serving “Project Mayhem.” They also feel competent as they accomplish their goals and related when they do so as a unit (King, 2024, pp. 453-461).
To illustrate how far members of fight club and “Project Mayhem” go with their ideals, members of “Project Mayhem” are so fanatic, that when Jack tries to convince them that their ideas are misguided and deluded, they incorporate what he says into their existing framework. This is not helped by the fact that he technically “is” Tyler. For example, when Jack’s friend, Robert Paulson, whom he met at his first group therapy session, is killed in a “Project Mayhem” operation gone wrong, Jack demands that everyone view him as an individual and understand that his death is a tragedy. Instead of rejecting their deindividuation, they become even more fanatic chanting, “his name is Robert Paulsen,” louder and louder (Fincher, 1999). They take Jack’s attempt to convince them that they are misguided the opposite way he intended. They rationalize what he is telling them with Tyler’s philosophy, believing that in death members of “Project Mayhem” gain individual identities, so sacrificing oneself for the group is noble. This is a clear-cut example of group think, with them unquestioningly rationalizing contradictory information by relying on their group chant and established group identity and philosophy. Members avoid cognitive dissonance many times throughout the movie by thinking that Jack is testing them or teaching them a lesson in having faith in “Project Mayhem’s” ideals.
Members are so convinced by Tyler because he mastered every major element of persuasion: the communicator, medium, audience, and message (King, 2024, 438-447). Tyler is a reliable and attractive communicator, as he is confident, competent, likeable, and empathetic to his followers. He conveys his core teachings through directly orating to his follows, gives orders to followers through closed envelopes, and has rumors spread about him by his followers. These various mediums of communication assist in getting his followers to act how he wants. Directly speaking to his followers allows him to emotionally connect and incite them, handing closed envelopes of orders makes followers feel they are important and that their task is crucial, and having his followers spread rumors about him creates a mythology about him (rumors such as him sleeping an hour a night and coming from a psych ward, for example). Tyler’s target audience are men around 30 years old that are frustrated with their place in society. Since Tyler (and Jack) occupy this demographic, they know what their audience wants and know how to give it to them. Their audience wants meaning and control in their lives, so Tyler’s message is about taking control from society. He has his followers commit more and more disobedient and deviant acts to make them feel that they have control over their lives. His followers derive meaning from his message that they all have a part to play in changing society. Tyler uses the foot-in-the-door method to persuade his followers, first having them follow simple rules in his fight club and asking more and more of them until they commit to living with him and completing “Project Mayhem.” To add, Tyler is also physically attractive, having the body Jack wants, which adds to his persuasiveness to Jack specifically (since Jack is the only that perceives Tyler technically) (King, 2024, pp. 438-447).
The founding of Tyler and Jack’s fight club can be thought of as a way for Jack to vent his frustration without numbing himself with his addictions. Psychodynamic theory describes depression as a transmutation of anger (Town et al., 2020, pp. 326-336). From this perspective, Town et al. describe the feeling of loss resulting in either anger or depression, with individuals typically redirecting anger from externalities to themselves, resulting in depression. Jack has a loss of meaning, feeling that his parents, society, and job have left him with nothing to feel in control of or competent about. He has no firm belief system other than his nihilism and vague wishes for self-destruction. He redirects his anger toward his parents, society, and job to himself. He tries to cover his depression with his addictions to buying furniture and attending group therapy sessions, but he finds that he cannot maintain his addictions with the introduction of Marla. It is implied that Jack creates Tyler in the image of Marla so that he may pursue her romantically. Tyler is Jack’s attempt to bring himself out of his depression and gain control over his life, so he reveals the cause of Jack’s depression: his anger. Jack and Tyler start their fight club to release their anger, resulting in Jack’s depression ceasing. Town et al. conducted a study assessing the level of anger and depression patients felt throughout a week of therapy. They found a negative correlation between anger and depression, providing empirical evidence for psychodynamic perspectives of depression and anger. This is congruent with Jack’s depiction throughout Fight Club, as the more he channels his anger, the less depressed he is. In this way, one reason for Jack projecting Tyler, creating his fight club, and making “Project Mayhem” was to transmute his depression into anger; instead of pointing his anger at his parents, society, and job at himself, he channeled it into others in a similar position to him through his fight club and then to society and his job with “Project Mayhem” (Town et al., 2020, 326-336).
Another psychodynamic interpretation of Jack’s depression is that it stems from a conflict of autonomy and competition. Merced writes that when under high levels of pressure, many people “choke” and stop operating at their best performance when they place too much emphasis on a task (Merced, 2019 28-41). This pressure comes from a conflict of autonomy or conflict over competition/aggression. A conflict in autonomy may result in choking when one becomes more successful (vocationally, romantically, etc.) because they equate success with higher risk of abandonment. Choking in competitive or aggressive situations may be a result of an overvaluing of success in competition or a reluctance to compete effectively for fear of seeming undesirable and overly aggressive. Jack’s whole life is in a state of stasis like when people choke. He fears taking responsibility for his addictions and his feelings toward Marla because he overemphasizes the importance of being independent and competent. With this interpretation, he values autonomy so much that he sabotages himself, believing that he is undeserving of being capable and independent. When he invents Tyler, he allows himself to be independent by projecting his fantasies onto an alter-ego, thus allowing Jack to still overvalue autonomy, while reaping the benefits of living how he wishes. Jack experiences a conflict of competition after he begins doubting Tyler’s goals and motivations. He tries to stop Tyler’s “Project Mayhem,” and goes to great lengths to do so, travelling around the United States and disarming a bomb to thwart Tyler. Even so, he ultimately chokes. After disarming a bomb rigged for “Project Mayhem,” Jack gets attacked by Tyler (Jack punches himself and throws himself around, since Tyler isn’t corporeal). With Merced’s observations in mind, Jack may have choked when trying to thwart Tyler because he overemphasized the importance of winning against Tyler. It was only in the final stages of him halting “Project Mayhem” that he imagined Tyler attacking him and ultimately forcing him to watch “Project Mayhem’s” completion. Many athletes choke in the final rounds of competitions because they put more emphasis on the final rounds than earlier rounds. In a similar way, Jack choked right before stopping Tyler because he placed so much importance on beating Tyler (Merced, 2019, 28-41).
A psychodynamic approach sees Tyler as a manifestation of Jack’s ego. Jack is neurotic because he cannot compromise with his id’s desire for autonomy and sex, so he invents Tyler to make the compromise for him (King, 2024, pp. 398-405). He invents an ego to make up for the ego he most closely identifies with. Over the course of the story, Tyler does not operate with principles of right and wrong, rather Jack attempts to oversee and judge Tyler’s actions, meaning Jack operates with his id and superego primarily, leaving Tyler to strictly operate as a projection of his ego. Jungian analysis elaborates on this situation, further stating that Tyler reflects Jack’s shadow and animus, behaving as he wishes he could, but feels he cannot. Tyler is dominant and has sex with Marla, for example. Jack feels it would be wrong to have sex with Marla because she reminds him of his lack of autonomy and control over his own life. Like Jack, she is nihilistic, goes to group therapy sessions, and has various other addictions to cope with her own feelings of powerlessness. To avoid the cognitive dissonance his attraction to her causes, Jack rejects her, while Tyler has a relationship with her. Jack is passive and does not accept her romantic advances, while Tyler steers their relationship, often being the first to make romantic advances (King, 2024, pp. 398-405).
The social psychology and psychodynamics of Fight Club offer many interpretations to the characters and events it portrays. The social psychology of Jack and Tyler’s fight club and “Project Mayhem” depict almost every form of persuasion, groupthink, cognitive dissonance, social contagion, and deindividuation. Jack understood from the perspective of psychodynamics is a complex balance of anger offsetting depression, “choking,” repressed urges that express themselves as his alter-ego, Tyler, and Tyler as a manifestation of Jack’s ego. There are many more interpretations to be drawn from this movie, but as far as social psychology and psychodynamics go, this is a clear picture. To summarize, Jack faces complex psychodynamic forces such as anger transmuted into depression, unanswered sexual urges, and “choking” from his conflicts with autonomy that lead him to construct his alter-ego, Tyler, so that he may resolve these conflicts without cognitive dissonance. Tyler and Jack create a fight club that turns into a terrorist organization called “Project Mayhem” that showcases many concepts from social psychology such as persuasive techniques like the foot-in-the-door technique, groupthink, cognitive dissonance, self-perception theory, social contagion, and deindividuation. Other psychological ideas like self-determination theory contribute to the overall picture of Fight Club.
References:
American Psychiatric Association. (2022). Diagnostic and statistical manual of mental disorders (5th ed., text rev.). https://doi.org/10.1176/appi.books.9780890425787
Fincher, D. (Director). 1999. Fight club [Film]. 20th Century Fox.
King, L. A. (2024). The Science of Psychology: An Appreciative View. McGraw Hill.
Merced, M. (2019). The psychodynamics of “choking” under performance pressure. Practice Innovations, 4(1), 28–41. https://doi.org/10.1037/pri0000080
Schnupp, C., Sattel, H., Morawa, E., Kronester, M., Sack, M., & Schäflein, E. (2023). Autopilot functionality and self-destructive behavior in patients with complex dissociative disorders—a qualitative study. Psychological Trauma: Theory, Research, Practice, and Policy. https://doi.org/10.1037/tra0001571
Town, J. M., Falkenström, F., Abbass, A., & Stride, C. (2022). The anger-depression mechanism in dynamic therapy: Experiencing previously avoided anger positively predicts reduction in depression via Working Alliance and Insight. Journal of Counseling Psychology, 69(3), 326–336. https://doi.org/10.1037/cou0000581
In Song of the Sea, the myth of the selkie takes center stage alongside other myths from Celtic folklore. Selkies are mythical creatures that are half seal, half human. They take the appearance of human women and are normally depicted in the context of their interactions with human males. They symbolize the borderline between mythical and human realms, likely because their relationships with humans either end in them dying because they lose their magical seal skin or returning to the water as seals. A Euhemeristic point of view would posit that selkies likely come from real tragic relationships between men and women. Men mythologize women they tragically fall in love with throughout history and this is reflected in mythology. It is possible that selkies are a story men told to their children after their wives and mothers died tragically, perhaps during childbirth. In the case of Song of the Sea, Bronagh almost died during childbirth, and her return is used to deliver closure to her surviving family. If this story were transposed into reality, it would likely involve Bronagh dying in childbirth and Conor telling Ben and Saoirse that their mother went to the sea. It is even possible that they would reunite with Bronagh in their dreams, as this actually does happen, offering surviving family members a means of closure when they cannot say goodbye to their loved ones. The supplemental mythological elements like the kids ultimately helping Mac Lir, his dogs, Macha, the fairies, and the Great Seanachai reach some “other side” help to make the plot more engaging and make the reunion with and journey to Bronagh more impactful and meaningful. The theme of selkies operating on the borderline between magical and realistic realms is related to the depictions of femininity through mythology. That is to say, being able to venture across dialectics is the root of the healing power of feminine forces in mythology.
The Egyptian mother goddess, Nut is depicted as the night sky. She is ever expansive and her being the night sky is no trivial fact. Nighttime is perfect for feminine power to manifest, as it naturally is where magical worlds interact with our human realm. In Song of the Sea, selkies return to the ocean and go to land at night and the most magical sections of the movie take place during the night, with the day being reserved for the kids getting taken across human lands and exposition. Nut being the night sky is important in her facilitating the death and rebirth of Ra (the sun god and sun), swallowing and giving birth to him every evening and morning. Nut also is the progenitor of our world in many ways as she was once united with her lover, Geb. Ra separated Geb and Nut on orders from Shu, the god of air, wind, light, and peace, creating the sky and Earth. This division represents the attraction between masculine and feminine forces and highlights the differences between them in Egyptian cosmology. Femininity represents chaos leading to birth, death, and renewal, while masculinity represents chaos coming into order and possibilities actualizing.
The grand representation of female nurturing roles throughout history taken to their most abstract forms comprise many goddesses, especially in ancient Egyptian mythology. The practical application of these grand symbols oftentimes explores more pertinent and eminently emotional themes such as loss and paths to healing. Naturally, with themes of renewal, death, and chaotic generation many goddesses are not apt to explore more personal concepts, so other divine feminine entities explore themes of loss, grief, and healing. Selkies are not goddesses, rather they can be thought of as grand themes of divine femininity channeled into more pragmatic stories and qualities. Feminine chaos and creation themes precipitate into selkie lore as they come from the sea and often become mothers with human men. The ocean is inherently chaotic and seemingly eternal and endlessly expansive, as we simply cannot control tides and wind currents and rarely see the end of the sea (most of the Earth is ocean after all), so mythologically, the ocean is a primordial chaos. Selkies come from this primordial chaos, but rather than stay in symbolic and archetypal roles like Nut, they are personified and have conflicts reminiscent of humans. In Song of the Sea Bronagh gives birth to two children, symbolizing creation from chaos, and when she returns from the sea to say goodbye to her family, she symbolizes magical healing and just closure. Selkies in general personify magical healing and justice, as their singing can revive fairies turned to stone by Macha, and the resolution to Song of the Sea sees Saoirse’s song not only revive all the fairies, but also Mac Lir and his dogs, allowing them to pass on to a magical over realm. This unfortunately seals Bronagh away from her family and causes Saoirse to become human, as she wants to stay with Ben and Conor. The restoration of Saoirse’s song implies destruction of her connection to the magical realm, which is perfectly in line with the grander qualities selkies draw from.
Selkies are magical progenitors with origins beyond human comprehension, which sounds just like the mythological distillation of feminine qualities. The female power to birth children is mysterious historically, with gross human anatomy not being well understood throughout most of history. In Polynesian (specifically Hawaiian) culture, for example, Maui dies after going up a woman’s uterus and getting eaten by her as he tried to exit her mouth. This is very clearly a misunderstanding of anatomical positioning, as reproductive organs do not lead to one’s mouth via the same tract, especially in women (the male reproductive consolidates ejaculation and urination into the urethra, which is not the case of women). Even today, childbirth has mysterious qualities. For example, we do not know the mechanisms by which consciousness arises (or perhaps is transduced), but it certainly has something to do with the growth of a fetus. Further, childbirth is a pivotal moment in many parents’ lives, the significance of which cannot be reduced by scientism without serious deficiencies in qualitative efficacy. It seems that there is still very much an “other realm” housed within feminine abilities to conceive and give birth that evokes wonder and commands a great amount of tragic respect, for there is not great power and ties to magical beyond realms without serious sacrifice. Bronagh’s sacrifice is her true nature as a selkie when giving birth, which could also be taken to mean her literal life. As mentioned earlier, this story taken most literally would see Bronagh die during the birth of Saoirse. Death during childbirth is perhaps the most dramatic and poignant meditation on the feminine duality explored by selkies. They must always return to the sea, as their creation is on borrowed time. This idea of borrowed time perhaps even ties into literal instances of menopause and inability to give birth, though this would warrant its own exploration with even more niche and grasping application.
The idea of a selkie’s eventual return to the sea may seem hopelessly tragic, but in a way, it is quite hopeful. Selkie stories often involve selkies getting manipulated by men into divorcing from their true nature before tragedy strikes and the selkie is forcefully returned to their true home. However, in the case of Song of the Sea, Conor does not manipulate Bronagh, though he is not without folly. He denies the reality of her return to the sea and Saoirse’s true nature, which is indeed a manipulation of selkie nature, although grief stricken instead of malignant. Despite selkies being figures of tragic mystery, they transform their surroundings in beautiful ways when allowed to inhabit their true nature fully. The return to sea offers closure to a selkie’s mythological and symbolic purpose. They briefly make the world of men a better place, freeing fairies from their rocky emotionless fates (interestingly this parallels many relationships where men are far more likely to be emotionally blunt and women are more sensitive to their emotional states), and giving birth to heroic children. They cannot stay in a world that did not forge them, though. Their powers and mysteries are so eminent and powerful because they are novel. Their novelty comes from their limited being, which is perhaps the only way for Ben, Conor, and Saoirse to appreciate Bronagh as they deserve to. If Bronagh never returned to the sea, she never would have come from the sea and the world would not be filled with the boons she spawned. Selkies illustrate the transitory and undeserving qualities of goodness, specifically motherly goodness. They must be limited, as one is only a child for a time, and one can only be a magical progenitor for a time. Ben’s memories of his mother perfectly capture the necessity of a selkie’s departure. If they are to keep their motherly goodness, they must be left to one’s deep and mostly symbolic childhood, as maturation could turn them into a figure such as Macha or Granny. Of course, this fate is not definite, but a mature view of selkies would undermine their inherent mystical qualities, as though Macha is literally magical, she is a grieving mother, as she has lived too long to not experience and give pain. Bronagh’s departure and brief renewal ensured that she would always remain the magical progenitor of loss and healing she is.
Spirited Away contains many specific references to Shinto rituals and beliefs about purification, spiritual growth, and the personal transformations necessary to make it through the spirit world. Of the elements in spirited away that reference transformation, the setting of the bathhouse, the characters of No-Face and Haku, and the overall objective of Chihiro to save her parents illustrate the transformative capacities relevant to Shinto beliefs, especially in relation to traversing spirit worlds as a human.
Spirited Away takes place primarily in a bathhouse operated by the witch Yubaba. The bathhouse itself is a site of purification for spirits (or kami), which is reflected in Shinto practices of using water to cleanse oneself in natural water sources or at shrines. These practices are called Misogi and are a very important aspect of Shintoism, as many Shinto shrines mandate that one washes themself before entering to keep the sight sacred and powerful (Kamo, 2012). The bathhouse is a site of spiritual transformation for everyone that goes there, as is most obviously seen in the dirty river spirit Chihiro cleans, No-Face, Haku, and Chihiro. The first two spirits show the conflicting avenues of transformation the bathhouse offers the spirits that go there. The dialectic between the cleansed river spirit and No-Face show that the bathhouse is a neutral being that offers itself as vessel to carry out transformative processes on those that find themselves there. In the case of the river spirit, it came into the bathhouse as what everyone mistakenly referred to as a “stink spirit” and came out a cleansed and powerful river spirit after Chihiro literally bathed it in high quality water. No-Face came into the bathhouse as a quaint and unassuming spirit but became a gluttonous monster devouring guests and endlessly indulging in food and gold. He declines to be cleansed in the water, which highlights his irreverence and greed, as not bathing in a sacred space and especially a bathhouse is disrespectful in Shintoism. Both deities had inverse arcs, but both served as important opportunities and indicators for Chihiro’s growth. In both cases, the bathhouse served its role as conduit for transformation for all parties involved, with Chihiro growing in the face of adversity from both spirits (Kamo, 2012).
The bathhouse also represents a liaison between the human and spirit worlds, taking in ships full of spirits as well as Chihiro and her parents. It is of great importance that it is a median between spiritual and human affairs because this makes it possible to serve its role as the setting of great personal growth of Chihiro. Shinto beliefs hold that there is a supreme interconnectedness between all worlds human, spiritual, physical, and metaphysical (Abe, 2002). There is a principle of correspondence and complementarity of natural occurrences and spiritual ones. Many of which appear self-evident. For example, there is a correspondence between the forces of nature and their spiritual manifestations. That is to say, many if not all forces of nature have spiritual manifestations, many of which are diffusely played out across beings of spiritual composition. Further, there is a complementarity between the structure and function and power of kami. For example, a mountain spirit likely serves as a protector and is likely very old, as mountains are hardy and quite old. Further, larger mountains are likely to have more powerful spiritual manifestations than smaller or younger ones. This shows the complementarity of size and age to power and influence physical manifestation and spiritual manifestation have in Shinto beliefs. This principle is often subverted in Shinto folklore, though. For example, Haku is a great river spirit, but has the form of a teenage boy. This subversion is almost always a means of showing growth or the potential for growth in kami. The reverse can also be true, as Yubaba is old and powerful, and her comical proportions showcase these qualities quite well. Indeed, because what you see is what you get, she does not grow very much over the course of Chihiro’s stay. Interestingly, No-Face and the river spirit Chihiro cleans adopt wildly different physical manifestations as their ethos (or perhaps perceived ethos) changes. For example, when people think the river spirit is a stink spirit it acts like one, however when its true nature is revealed it acts as though it is a great spirit (which it is). The same happens to No-Face when he goes from unassuming to an egomaniac all the while his physical appearance changes. All of these incongruities and appropriate physical manifestations underlie Shinto beliefs in the interface between spiritual and physical, where just as one’s mental and physical worlds often inform each other, a spirit’s physical state can tell you much about its abilities. Interestingly, these manifestations can oftentimes be paradoxical just as our thoughts and actions can be antithetical to each other. The bathhouse itself appears grand and luxurious, which illustrates its power and the power Yubaba has over those working for her. She controls the bathhouse magically and owns those working for her by renaming them. She renames Chihiro to Sen, which strips the protagonist of much of her spiritual power (Abe, 2002).
No-Face, Haku, and Yubaba have ties to Japanese folklore as each are heavily influenced by Buddhist, Shinto, and folkloric beliefs. No-Face is akin to a Noppera-bo, which means faceless ghost, as well as a Gaki, or hungry ghost. Noppera-bo are yokai (or monsters) that have smooth and featureless faces (Foster, 2015). They are able to shapeshift and mimic voices, which makes them very unsettling and apt to reflect the state of whatever is around them. In the case of No-Face he shows the moral sink of the bathhouse as he mimics the greedy frog he first ate. His presence is indeed unsettling, which makes Chihiro’s friendship with him very interesting as she never seems afraid of him even though he is among the creepiest passersby in the bathhouse. As a Gaki, No-Face is greedy and gluttonous, likely due to moral failings in a past life. Gaki symbolize unchecked materialism, which is fitting given their Japanese Buddhist association. No-Face embodies a Gaki very well when he rampages through the bathhouse both before and after he frightens everyone working there with eating people and whatnot. Haku is a river kami, or simply a river spirit. He is depicted as a dragon, which is not uncommon for intermediate and major river spirits in Japanese folklore. He is the god of the Kohaku River, so he represents purity and transformation, which is fitting as he is the catalyst for Chihiro’s transformation, even years before Spirited Away takes place. Japanese folklore informs Haku losing his name and getting weakened as well as him returning to power when he gets it back from Chihiro, as names are incredibly important in Japanese stories, which will be elaborated on later. Finally, Yubaba likely was influenced by the Yama-uba, which means mountain witch. Yama-uba is deceptive and lives in isolation, with great power over those that occupy her inhabitance. She tricks travelers that cross her and is overall a negative entity. It could be said that Yama-uba's house could be likened to the bathhouse, as both Yubaba and Yama-uba have magical control over their dwellings and those that end up there are under their jurisdiction. Onibaba is an old lady whose name means something like demon grandma. Yubaba has some ties to her as well, as she is greedy and deceptive just like Yubaba. Interestingly, Yubaba is a gatekeeper, which has some ties to Yama-uba, and is morally ambiguous to immoral, which further ties her to both Yama-uba and Onibaba (Foster, 2015).
Chihiro’s journey is rooted in traditional Japanese heroic coming of age myths. She is “Spirited Away” or undergoes kamikakushi (“hidden by the kami”) where she goes into the world of spirits and immerses herself in working in the bathhouse. Kamikakushi is a common occurrence in Japanese tales where individuals are abducted either to grow and flourish or to atone for past misdeeds. In this way, Chihiro’s journey is very typical, as she could fit both descriptions. As a side note, kamikakushi happens in mythologies all over the world, but Japanese media seems to have done a phenomenal job modernizing the occurrence, especially as “Spirited Away” means “Kamikakushi.” Chihiro’s name is stolen and Yubaba dubs her “Sen” when she begins her work. This is very common in Japanese stories, as Shinto beliefs place great emphasis on the meaning and honor associated with one’s name. This tradition is deeply seeded throughout much of Asia and names carry huge significance not just in whether they are stolen, known, or forgotten, but simply in their being. Names carry a heavy weight in contemporary Japanese culture as well, with names and honorifics having all kinds of traditions associated with them. Chihiro goes through many trials, such as helping the river spirit, No-Face, and Haku, as well as regaining her name and rescuing her parents. Japanese folk tales like Momotaro and Urashima Taro feature their protagonists' facing trials and coming out better versions of themselves as they become more virtuous and help those around them. Today Japanese media, particularly Shonen manga and anime have overt trials for protagonists to overcome, where they either work to maintain their good standing or become more skilled and honorable while working toward an overarching goal to serve their community or friends (popular examples are properties like Naruto, Dagon Ball, and One Piece). Chihiro eventually returns to her human world, where she brings wisdom from the spiritual realm back with her. This concludes her monomythic journey (in fact Campbell’s monomyth applies perfectly to her entire journey, from her initially refusing her call to act, to her returning to her normal world forever transformed with boons of her journey. Perhaps the only difference between her story and a typical monomyth is that she has many mentors if one considers Yubaba a kind of mentor in conjunction with Zeniba, Kamaji, Lin, and Haku. Even No-Face and the river spirit she cleans are kinds of mentors, as they offer her trials or wisdom she ca use to develop or help others (Davis, 2001).
Names in Japanese mythology can alter one’s fate in a literal sense. Yubaba taking Chihiro’s name and dubbing her Sen literally gives Yubaba magical means of making sure Chihiro never can escape the bathhouse. This is typical of Japanese folklore, as kami and oni (gods and demons) often manipulate humans by stealing or altering their names. Yubaba not only controls Chihiro but also causes her to disassociate from her past. This allows Chihiro to push herself far to get her parents back but also spells doom for Chihiro should she fail to free herself in a timely manner. In this way, what holds Chihiro back also is an aid in her growth and transformation. This too is common not only regarding plot points about naming in Japanese folklore, but in the stories told in general. Interestingly, Sen is the name Chihiro is given because it is a simplified version of her name written out. This is a good metaphor for how she is simplified in doing her duties as a bathhouse worker to Yubaba. “Sen” is a worker with no past or future, simply a present bathhouse occupation. Conversely, “Chihiro” is the main character we root for not only to retrieve her name and parents, but to help everyone she meets. When Chihiro regains her name her character arc is completely, and she has progressed through her rite of passage (Martinez, 2004).
Greed, pollution, and respect for nature are themes that reflect traditional Japanese spiritual beliefs. These themes are exemplified in the spirits Chihiro helps. Greed is shown with No-Face rampaging throughout the bathhouse and the workers and ghost of the bathhouse being on two sides of the same oddly materialistic machine (given that they are spirits). The workers at the bathhouse want desperately to have Yubaba’s wealth, while those that go to the bathhouse seem pretty well endowed. Pollution is represented by Haku and the dirty river spirit Chihiro cleans. Haku’s river is covered by industrialization, which is presumably why he is Yubaba’s underling and the dirty river spirit is in a similar situation. In both cases, Chihiro rectifies man’s wrongs and is rewarded greatly. Indeed, she is rewarded handsomely for helping No-Face as well. Interestingly, she is rewarded with quiet respect and companionship by the gluttonous No-Face after she declines his gold, opting for a train companion to visit Zeniba. She is rewarded with a powerful reunion with Haku, whom she already knew, which goes toward her returning home with her parents. Similarly, she is also crucially aided by the dirty great spirit she helps as he gives her a medicinal ball that she uses to heal both Haku and No-Face. Respect for nature is the reoccurring theme in these interactions. Perhaps a respect for nature and spirit particularly. Although, the less savory aspects of human nature embodied by Yubaba and No-Face are just as respected by Chihiro, which is a large factor in how she handles the adversity she faces so well. In every folly Chihiro is involved with initially, it stems from a lack of humility, gratitude, adn respect on her part. Every righteous thing she commits to after is infirmed with these once lacking qualities of hers.
The final scene of Spirited Away reminds one of Orpheus’s story, as Chihiro is cautioned to not look back as she leaves the bathhouse and her trials behind. In this way, the boundary between spiritual and human is preserved. The underworld and overworld are central ideas in Greek mythology, and just the same, the oftentimes spiritual forests and material civilizations in Japanese folklore have a razor sharp, yet hazy border. As Chihiro crosses the border between her spiritual trials and her normal world, she cannot look back, for she would reap all kinds of folly and not be able to ever return to normalcy. This is a powerful metaphor, as when we in our very real lives embark on our personal quests, we cannot look back at our time spent in the underworld too quickly, lest we lose the values and meanings they impart upon us. Kamikakushi is an integral part of not only mythological life, but our personal stories. Overall, Spirited Away excels at making Japanese folklore ropes compelling for modern audiences, with its cultural ties strongly maintained.
References
Abe, Masao. The Weaving of Ritual: Shinto and the Modern World. Harvard University Press, 2002.
Davis, Julie. "Haunted Travel: Spirit Possession and the Hero's Journey in Japanese Folktales." Asian Folklore Studies, vol. 60, no. 2, 2001, pp. 195–217.
Foster, Michael Dylan. The Book of Yokai: Mysterious Creatures of Japanese Folklore. University of California Press, 2015.
Kamo, Taketomi. Shinto: The Way of the Kami. Oxford University Press, 2012.
Martinez, Daisuke. "Spirited Away: Film of the Fantastic and Evolving Japanese Folk Symbols." Journal of Religion and Film, vol. 8, no. 2, 2004.
Miyazaki, Hayao, director. Spirited Away. Studio Ghibli, 2001.